Marvel Super Heroes has a surprisingly deep green lineup. The reprints are excellent, the new legends actually do something worth sleeving up, and the set leans hard into the kind of ramp, counters, graveyard value, and combat pressure that green players already treat like a love language.
This list blends the best green reprints and the most promising new cards from the main set and Commander product. The goal is not to crown the funniest crossover callback, even though Squirrel Girl is trying very hard to win that subcategory too. The goal is to identify the green cards most likely to matter when decks are being built for real.
This countdown starts at #16 and saves the strongest pick for the end. Ratings are practical deckbuilding scores rather than finance grades. Legal format badges use current Scryfall data. Structure and scope were researched against Draftsim’s article on the same release: Draftsim.
Quick Hits
- Top reprints: Steely Resolve, Force of Vigor, Heroic Intervention.
- Top new engine cards: Mole Man, Moloid Master and Shang-Chi, Master of Kung Fu.
- Best splashy finisher: World War Hulk.
- Best ?why is this actually scary?? legend: The Unbeatable Squirrel Girl.

16. Steely Resolve
Enchantment
Role: Tribal shield piece
A proper reprint matters because tribal decks still love the old ?good luck targeting my team? line. If your table is packed with removal and your own list does not need to point pump spells at its creatures, this is one of those quietly nasty enchantments that turns spot removal into sad little cardboard.
Card image, data, and legality via Scryfall.

15. Force of Vigor
Instant
Role: Free interaction
Any green set that hands players another easy copy of Force of Vigor is going to matter. Pitching a card to blow up two artifacts or enchantments still feels borderline rude, and in Commander it often reads like ?counter their setup phase without technically countering anything.?
Card image, data, and legality via Scryfall.

14. Heroic Intervention
Instant
Role: Table-flipping protection spell
Two mana to blank sweepers and most targeted removal is still elite. Heroic Intervention remains one of green?s cleanest ways to say ?actually, my board would prefer to keep existing,? and that sentence never stops being useful.
Card image, data, and legality via Scryfall.

13. Tigra, Feline Fury
Legendary Creature — Cat Human Hero
Role: Counters pressure piece
Tigra looks like a cleaner Ajani?s Pridemate riff for players who want counters and combat keywords on the same card. Trample is doing real work here, because a giant creature without evasion is just a spreadsheet with paws.
Card image, data, and legality via Scryfall.

12. Claim the Kingdom
Enchantment — Plan
Role: Landfall counters engine
This is the kind of green enchantment that quietly snowballs while everyone is still pretending the scary card is somewhere else. Landfall plus counters is already good business, and building toward a premium counter payoff gives it real commander upside.
Card image, data, and legality via Scryfall.

11. It's Clobberin' Time!
Sorcery
Role: Two-step removal spell
The name is somewhere between iconic and a little bit cosplay-at-FNM, but the card is solid. Rebound means you get a second swing of interaction, and green decks that can keep a real creature on board will happily turn this into a steady two-for-one.
Card image, data, and legality via Scryfall.

10. Earth's Mightiest Heroes
Sorcery
Role: Big-creature cheat spell
Green players have never seen a giant mana jump and thought, ?No thanks, I respect balance.? This effect is expensive on paper, but teamwork makes the ceiling absurdly real, and casual tables are going to learn that five power is not hard to assemble in green.
Card image, data, and legality via Scryfall.

9. Nakia, Wakandan Operative
Legendary Creature — Human Warrior Hero
Role: Monarch commander support
Repeated monarch access on a commander-focused card is a big deal. Nakia looks especially annoying in blink shells, because stealing back monarch at instant speed is the kind of play pattern that makes one opponent reach for a board wipe and another reach for a stress ball.
Card image, data, and legality via Scryfall.

8. Bushmaster, Coiled Henchman
Legendary Creature — Snake Human Villain
Role: Counters finisher
Bushmaster turns +1/+1 counter boards into combat math nightmares. Trample plus deathtouch is one of Magic?s classic ?your blocks looked better before rules text happened? combinations, and green already has plenty of ways to make the stats enormous.
Card image, data, and legality via Scryfall.

7. Return of the Mole Man
Enchantment
Role: Landfall self-mill payoff
Self-mill and landfall were already two mechanics green happily jams into the same lunchbox. Return of the Mole Man feeds the graveyard early and pays you back late with board presence, which gives slower value decks a real rebuild tool.
Card image, data, and legality via Scryfall.

6. Call Damage Control
Sorcery
Role: Graveyard value draw spell
This one reads narrower than it plays. In the right shell it is efficient recursion plus actual card flow, and delirium-style decks are going to treat it like the responsible adult version of drawing two and rummaging through the yard for dessert.
Card image, data, and legality via Scryfall.

5. Fight for the Throne
Instant
Role: Removal plus monarch swing
A cheap fight spell that also makes you the monarch is exactly the kind of green card that overperforms because it stacks useful text without getting fancy. You remove a problem, pull ahead on cards, and suddenly the table has to care about your squirrels, elves, or random oversized idiot.
Card image, data, and legality via Scryfall.

4. Shang-Chi, Master of Kung Fu
Legendary Creature — Human Warrior Hero
Role: Mana dork accelerator
Giving your mana creatures pseudo-haste is dangerous territory, and green absolutely knows what it is doing here. Shang-Chi lets explosive starts get sillier and turns activated-ability creatures into real combo-adjacent threats. Tiny body, huge ?this is going to get out of hand? energy.
Card image, data, and legality via Scryfall.

3. World War Hulk
Enchantment — Saga
Role: Commander mana cheat
Most players are not reading this saga for the narrative arc; they are reading it for the part where expensive commanders arrive early and pretend command tax is somebody else?s problem. That alone gives World War Hulk a scary ceiling in battlecruiser and ramp shells.
Card image, data, and legality via Scryfall.

2. Mole Man, Moloid Master
Legendary Creature — Human Villain
Role: Lands-from-yard engine
Playing lands from the graveyard while self-milling and paying yourself off for land drops is the kind of text box green mages frame on the wall. Mole Man looks like a serious engine card, and every new version of this effect makes old-school Crucible players age one visible year.
Card image, data, and legality via Scryfall.

1. The Unbeatable Squirrel Girl
Legendary Creature — Squirrel Human Hero
Role: Go-wide legend with real ceiling
Squirrel Girl gets the top slot because she offers the best blend of raw Commander appeal, scalable board presence, and crossover charm without being just a reprint upgrade. She is powerful, hilarious, and exactly the kind of card that wins a game while making the table say, ?I cannot believe I died to this many squirrels.?
Card image, data, and legality via Scryfall.
Final Take
Green came out of Marvel Super Heroes with real depth. The safest pickups are the premium reprints and the lands-from-graveyard engines, but the bigger story is that several new cards already look like long-term Commander role-players. Also, yes, it is extremely on-brand that one of the set?s cleanest finishers is Squirrel Girl. Magic remains undefeated at making absurd sentences strategically correct.

